FAQ for Aklandas Fantasy Simulator
Will there be a final version of the simulator?
I can not guarantee for the completion of the simulator. Right now it is still BETA, but I felt that the features it provides at the current state may already be of assistance for some of you and so I already posted it here. What rules the combat resolution is based on?
The "attack-rule" and the "damage-rule" are scripted and thus you can view them (and even modify them): Have a look at the manual (which you can find here: Manual.pdf): At page 24 you find described, how to edit (and view) scripts. Follow this guide and have a look at the scripts "calculateHit" and "calculateDamage". The language, that is used for scripting, is called "xojo-scribt", but I am sure, you will be able to understand most of the scripting without much insight in this language, as it is pretty straight (and also commented). Of course the scripts fall back on data, which is stored in the tables "classes", "armors" and "weapons". See page 23 of the manual to find them. You can mod a lot without changing the scripts and just by editing the tables! |
FAQ for the Maps
What tools did you use to make the hex-maps?
The hex-maps where made by using a topographic-map of the area and by scanning it in in my own tool "Aklandas Fantasy Simulator". I made a tutorial for it, which you can find in the manual for the simulator. What tools did you use to make the 3D-maps?
I made the 3D-maps with my own tool "Aklandas Fantasy Simulator". All you have to do is to create a hex-map in it or to import a hex-map from hexographer. Then the creation of a 3D-map is a single click. What size have the hexes in the maps?
It can depend on. But normally I use 8-miles hexes. The hexes of the "world map" are of different size, which is due to the fact that it is based on the meractor-projection. See "Why there MUST be an error in the world map" for more information. |