seperated mounts and riders: When the rider is down, the mount tries to flee
flying Skirmishers try to target the leaders of an enemy group (marked by an yellow "crwon" on their top), though in dependence to their wisdom and intelligence skirmishers might choose the wrong target.
characters in groups, whose leader are killed, have a higher probability to flee
fleeing characters are marked by an white cube on top of them
melee combat is marked by an sword, hovering over the attacking character and pointing to the attacked character
knocked-out-characters (e.g. sleeping because of a sleep spell) are marked by an black cube on tp of them
hitpoints are represented by an green cube on top of the character. The amount of hitpoints is proportional to the area of the top-side of the cube
added 3d models for pegasi, magicians and so on.
red dots on top of a character signal the damage taken by this character
The movie is showing a clash of the orcs legion, supported by another tribe of the orc lands, and Prince Jerrys Division (1. and 2. banner) of Wizards Land. Prince Jerrys himself is riding a pegasus (as does his second-in-command) and their fireblasts have quite an impact on the event. The other magicians support the cavalry (equippped with sword AND bows) with sleep-spells (grey circles).
Started to create real 3D models for the characters. At least I managed to get them all. Here they are, again in a great battle:
The Legion of Orcs (and some supporting tribes) are attacking a Human Legion. Red dots above the characters are damage taken. Lines are arrows (the bad guys have red arrows). Still lots of work to do...